These are some of the key sketches that I will include in my storyboard that I feel are pivotal and important. I did these particular sketches so I'd know the angle and composition I'd use, and also all these sketches represent an idiom, which are the main points in my film. I did this to give a general overview as to what my storyboard will entail. It also gives me a better grasp of the planning I will need. There are only a few sketches here but I envisage my end storyboard to have around forty sketches, covering every angle of the animation. I think storyboards are very important when regarding films, as a lot of the time when you improvise the shot never comes out as professionally as it could have done if it was well planned.

This particular idiom will be 'Rise and Shine' with the girl getting out of bed as the sun rises behind the window. It's what I intend to start my animation with, as it has a symmetry as it would be the start of the girls day. This is the angle I plan to use, as I don't want the window or the girl to be dominant, I want an equal view of both so your attention doesn't lay with one area.
The next idiom I'm focusing on is half way through my animation, as the girl will bake a cake, then turn into one. So I think the important part of this is the cakes themselves, which I tied in with the 'Bakers' Dozen' idiom. Then after this, I included 'Finger Licking Good' to again, emphasise the cakes and lead up to the girl turning into one.
The last idiom I plan to use is 'Hit the hay' which the girl will literally do. Again I think this ties in nicely with the end of the animation as whole as the girls day ends, just as it began at the start of the animation.